Square Enix is making the "Final Fantasy 7" PS4 remake bigger than the original as producer Yoshinori Kitase defended the decision to go for an episodic release.
In a blog post, he said they had "the opportunity to beyond the story, world and experience of 'Final Fantasy VII' in ways [they've] always dreamed of" with the remake.
"The multi-part format enables us to expand the original story and turn it into an epic experience for fans and new gamers alike," he added.
That bit about expanding the original's story caught VG247's attention who then proceeded to speculate on what it could mean.
Per the website, Square Enix has "plenty of external canon to work on" in the form of "Crisis Core" and "Advent Children" which "both added significantly to the story." Alternatively, the "Final Fantasy 7" PS4 remake could also explain some of the original's "more mysterious moments" which many think were cut out from the 1997 release.
Elsewhere, Kitase defended Square Enix's decision to release the remake in episodic format.
"If we were to try to fit everything from the original into one remake instalment, we would have to cut various parts and create a condensed version of "Final Fantasy VII," the original "FFVII" director explained.
"We knew none of you would want that."
As Gamespot pointed out, Kitase defended the decision previously saying, "a proper HD remake of 'Final Fantasy 7' that maintains the same feeling of density of the original results in a volume of content that couldn't possibly fit into one instalment."
This time, Kitase hopes fans will be more appreciative of the scale of the project and their plans for the "FFVII" remake.
Last week, Square Enix announced the "Final Fantasy 7" PS4 remake will be made with Unreal Engine 4. The developer has yet to confirm a specific release date.