Following the confirmation of "Final Fantasy XV" release date to new generation consoles, fans are now hoping that the highly anticipated RPG will return to PC.
As the development of the game progress, director Hajime Tabata told GameSpot that more announcements will be made.
"At the very least, I can tell you that it isn't going to be released this year," "Final Fantasy XV" director said of the game's release date. "I think we'll be able to tell you when we're making the announcement around PAX Prime, at the end of this month."
Tabata further confirmed that the release date will happen before 2017.
"We can certainly say to people: it's not going to be 2017. It's going to be before that," Tabata teased.
And while many were left disappointed with the game's presentation at Gamescon 2015, Tabata wanted fans to know that there's nothing to get worried about.
"I understand why people are feeling that way after coming to Cologne and speaking to a lot of the media," he said. "We really do get the feeling that people are a bit worried. Certainly, one thing I would like to say to them to reassure them, is that we've set down the release date, we know when it is, and we've got a complete road map lined up, right up to launch, and we're proceeding along that as planned."
While Square Enix has yet to comment on the supposed "Final Fantasy XV" PC release date, fans have launched a petition at Change.Org asking for them to reconsider the return of the game to PC.
"It's been a long time since we have seen a Final Fantasy game on the PC," the petition read. "With this petition, us PC gamers hope that Square Enix will have a good reason to revive Final Fantasy on PC since it is being developed on PC with DirectX 11."
According to IB Times there are already hints that Square Enix will surely bring "Final Fantasy" to PC.
"A teaser demo of Final Fantasy XV has been shown off, hinting that a PC version is in the works," the publication claimed.
Adding that, "'Witch - Chapter 0,' was played to show off the capabilities of Windows 10 and in particular DirectX 12, which Microsoft said is capable of compiling six times more polygons than DirectX 11."