Game developer revealed some of "Dark Souls 3" features and gameplay.
In an interview with From Software's Hidetaka Miyazaki talked about the progress of "Dark Souls 3." He detailed the features of previous "Dark Souls" franchise that will be kept on the next instalment.
Like on the previous "Darks Souls 2" players may still fast travel from the beginning, and will also include a multiplayer mode, and magic as Game Informer noted Hidetaka Miyazaki wanted to" keep the convenience aspects from previous titles."
Also, players may reallocate stat points "so that they can change builds around without having to create a completely new character," Game Informer added.
"I'm not sure if the same sort of item will be implemented, but there will be a method for players to re-assign souls," Miyazaki said.
While summoning and invading players remains the same as match making are done through soul level rather than soul memory, but invading won't be limited to consumable items like the Cracked Red Eye Orbs, IGN reported.
"Still tuning the balance, but I personally think that the weapons in Dark Souls II break a little too easily. This was implemented intending for the players to try out many types of weapons, but even so, I felt they broke too quickly. However, in Dark Souls I, they didn't break enough, and so I'm hoping to find a good balance for Dark Souls III," Hidetaka Miyazake continued on what to expect on the third instalment.
Meanwhile one of the favourite feature, the hidden walls, from the "Darks Souls" returns. The hidden walls used to hide treasures will need to be attacked to be unlocked, IGN added.
"I like to have coincidences happen during battles, or accidental reveals due to swinging weapons around, randomly shooting arrows. I want to implement this sort of surprise discovery in a natural way when playing the game."
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