Sony Computer Entertainment Worldwide Studios president Shuhei Yoshida already said the Project Morpheus isn't merely a PS4 accessory but a "new platform." Just recently, he reaffirmed the idea.
As it stands, Morpheus isn't merely an add-on to the PS4 as was the case with the original PlayStation's PocketStation, the PS2's EyeToy camera and the PS3's Move motion controllers.
"We're positioning it not as a peripheral, but as a new system that makes use of the PS4," Yoshida told CNN Money adding, "[the] PS4 and Project Morpheus were developed at the same time, they work really closely together."
As for exclusive titles for the VR headset, Yoshida hit back critics saying that they're only focusing on the big names.
"What people don't pay attention to is that we're planning to release 10 PS4 games from now until the end of the year, including very creative smaller games like 'Everybody's Gone to the Rapture' or 'The Tomorrow Children.' Each one is a very unique and creative game."
Together with titles from major publishers, Yoshida said indie games will form "a very good complementary line-up" for the Sony Project Morpheus PS4 VR headset.
Indeed, Sony welcomes indies with no less than Yoshida himself emphasizing their importance in the gaming industry as he told The Japan Times.
"Indie games are super important for the industry - not just for us. Large publishers - ourselves included - are now spending a lot more money to make a single game because of the technology involved. As a result, publishers are making a smaller number of games than before."
The Sony exec said that it's up to indie developers to come up with "new ideas and new excitement" which would drive industry growth.
Due for a first half of 2016 release, Yoshida said "hardware development is going very, very well" for the Sony Project Morpheus PS4 VR headset and that the Japanese tech giant is now "working on finalizing the system software and giving technical support to developers."