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Founders Showdown on Oculus Virtual Reality: Facebook’s Mark Zuckerberg Says VR To Become The ‘Norm,’ Mario Bros Founder Says It’s Still ‘A Long Way’

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The consumer hype for Oculus virtual reality headset as it nears the date of release has been increasing, but notable founders in technology and gaming are split when it comes to their views about virtual reality.

For Facebook founder Mark Zuckerberg who reportedly acquired the Oculus virtual reality for $2 billion, immersive experiences like virtual reality "will become the norm," with people being able to let their friends also experience how they feel.

"We used to just share in text, and now we post mainly with photos," he said during the recent Facebook Q&A with the users as reported by VR Focus. "In the future, video will be even more important that photos. After that, immersive experiences like VR will become the norm."

He added that people will have the ability to share their full sensory and emotional experiences with others whenever they like with the Oculus virtual reality for instance.

"One day, I believe we'll be able to send full rich thoughts to each other directly using technology," Zuckerberg said. "You'll just be able to think of something and your friends will immediately be able to experience it too if you'd like."

However, Shigeru Miyamoto, the creator of the classic game Mario Bros and the creative director of Nintendo, seemed to be negative about this experience with the Oculus virtual reality.

He reportedly said that virtual reality games are "still a long way off and pose other issues as well."

"The current software for these virtual reality devices cannot be played simultaneously by a number of people," Miyamoto said in the report by Venture Beat. "And since it is generally expected that the development for the applicable software for a high-performance device will take two to three years, there were a number of visual demonstrations for virtual reality devices."

The report further said Miyamoto does not understand how Sony, Microsoft and Oculus will convince to people to spend for experiences "that won't translate well in a television commercial."

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