Following Respawn's confirmation that a "Titanfall 2" for PS4, Xbox One and PC is well underway, fans can't help but ask when is the release date.
In an interview with IGN, Respawn CEO, Vince Zampella, confirmed that while Microsoft has dropped the exclusive rights to the game, the sequel is still right on track.
"I guess EA announced a sequel, so I could play coy and pretend I don't know anything about it, or... yeah," Zampella said. "So we're working on a sequel. No official name yet, but we're working on that. That's the main focus but we're starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It'll be multiplatform."
And while the company has been keeping the "Titanfall 2" release date shrouded in secrecy, Respawn's COO, Dusty Welch is confident that the decision to leave Microsoft would allow the team to give gamers better gaming experience once "Titanfall 2" hits the shelves.
Zampella on the other hand, wants the game to remain true to its roots with the launch of multiplayer feature for the first "Titanfall."
"I wouldn't have done it differently," he explained when asked if he ever considered using a different approach on "Titanfall."
"We set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples's hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn't even see it because there was so much action happening around it. It's tough, because if you hit people over the head with it it becomes intrusive, and there are people who don't want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven't figured it out yet."
And while there had been issues with the multiplayer, Zampella promised gamers that the upcoming "Titanfall 2" will be different as it will feature a better multiplayer modes by changing the current DLC mode.
"I think that's a fantastic way to do it," he said. "I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it's messy. Yeah. I don't know we won't do it again, I can't say that for sure, but the idea would be to do something different."