Oculus has been relatively quiet since being acquired by Facebook.
In an interview with The Verge, Oculus CEO Brendan Iribe explained that the company is in the early stages of VR input, but wants to ensure it gets things right rather than put out a half-finished product.
The company still hasn't decided what kind of input, exactly, Oculus will put out, though gamepad input is a possibility.
"We'd rather have something very dependable that is clearly not trying to be the perfect VR input than something that's half-baked," Iribe said in a statement. "And what we've seen out there in the community... nothing's really hit that mark yet."
That said, there's still no date for a consumer Rift, though the company hinted that 2015 will be an exciting year for Oculus. "We have no announcements yet," Iribe admitted. "We're very excited for 2015."
The good part is that a lot of the components-screen-wise, form factor, audio-wise-"are really, really close, if not already locked for what the consumer version is going to be.
While there's really no timeframe for when to expect the final consumer version, it sounds like Oculus is putting its ducks in a row before an announcement is made. That could be sooner rather than later.
Finally, Oculus is getting really serious about 3D positional audio, which just adds to the immersion of the experience. As we learned last year with the Crystal Cove prototype, the experience is already pretty darn immersive, and positional audio will make it even better. Imagine how this kind of technology will work for video games, or even movies.