Sony has thus far kept a tight lip when it comes to an exact Project Morpheus release date only saying that it will launch in the first half of 2016. While everything's okay on the hardware front, an engineer working on the PS4 VR headset revealed they're still waiting on the software end.
In a Facebook post regarding Project Morpheus posted on Reddit, Sony hardware R&D engineer Dennis Castleman compared VR headsets from HTC, Oculus and of course, Sony in terms of how ready they are to go into production, as reported by VR Focus.
"HTC already has the production infrastructure in place so they have a leg up on Oculus. And of course, my employer is well versed in bringing CE gadgets to market," he said.
"In our case the HMD [head-mounted display] hardware is ready to go, we're just waiting for the game titles to catch up with the hardware," Castleman added.
Although Sony has the option to announce a Project Morpheus release date "at a moment's notice," Game Revolution said the Japanese tech firm "[understands] it needs compelling software to make its debut as impactful as possible."
"Given the difficulty of development, many don't expect a wide breadth of AAA titles to support Project Morpheus. Instead, indies have become a primary focus," the website said.
Indeed, Sony boss Shuhei Yoshida himself reiterated the importance of indie developers not just to his company but to the industry in general, as Franchise Herald reported last month. Such indie games include the quirky puzzle-adventure "GNOG" from KO-OP Games and first-person adventure title "The Gallery" from Cloudhead Games.
Earlier this month, SCE America CEO Shawn Layden said the PS4 VR headset "befits a more concentrated and concise gaming experience" although gamers can still expect hardcore games.
So far, Sony has only offered a first half of 2016 Project Morpheus release date. As for pricing, Yoshida previously said it's still "too early" to talk about that.